For experienced OLab3 authors
For those who are quite experienced with OpenLabyrinth v3, here are a few quick notes to get you started so you can poke around in the OLab4 interface.
These notes will need to change as we improve the interface. Please make Comments/Edits/Suggestions to these documents as you find issues.
The Player and the Designer are not well integrated yet. In OLab4.6, this will be improved.
The Player is kinda the boss, controls user access etc. The Designer will be the kid sister, doing what it is told (and arguing frequently).
The URL scheme is similar between the Player and the Designer. You can cheat and jump straight to the map that you want to play or edit by adding the map number to the URL.
Things should be fairly similar to OLab3. There is a cleaner list of playable maps, with better search and descriptions. You can search by name or map number.
The map number in the URL works more or less as things did for OLab3.
There is a list of editable Maps. Again, you can search by map name or number.
As a Superuser, you will be able to open and edit any of the maps.
We'd prefer that you do not mess with the ones marked as “Demo… something” in the title as they are examples we are building as how-to’s etc.
If you are not a Superuser but just an Author, you will only have access to your own maps or to templates. If you are just a Learner, you will not be able to edit any maps. You will only be able to play certain maps.
You can create your own Maps – start with Create Manually, or Create from Template. The latter allows you to start with some easy design models. There are only a few templates so far.
The Designer has been simplified a lot. As many users always commented, the OLab3 authoring interface was really messy. It should now be somewhat cleaner. We have used a similar concept-map design – you can add Links and Nodes as before.
You can add things like Questions and Files or images using the Object Picker.
Changes are not auto-saved for each node. Use Ctrl-S as a quick key to save before you switch to another Node. But there is only one level of Save, not two like there were in OLab3.
Have a little poke around and give us feedback on what you find.